Goblin boss goes boss on all these settlements and towns. It's total conquest time and it shows. I mean, it's great that we have such a Let's goooooo!
Goblin boss goes boss on all these settlements and towns. It's total conquest time and it shows. I mean, it's great that we have such a noble purpose, to save all those trapped minds from the VIs, but it certainly has the feel of evil taking over the whole world.
It has just the right kind of juxtaposition, I think.
Lots of action, almost non-stop, and this LitRPG ain't stopping for nobody. I'm loving the big progression time and heroic/anti-heroic stakes. ...more
A satisfying, if predictable, end to the Ten Realms Series.
All hell broke loose, of course, and the most desperate gamble had to be taken. Of course, A satisfying, if predictable, end to the Ten Realms Series.
All hell broke loose, of course, and the most desperate gamble had to be taken. Of course, like most LitRPGs, Ascending is a big deal. This is no exception.
It was worth getting here. Overpowered action, hoorah!...more
The pacing on this book was also pretty good. The LitRPG goes back to its roots. New levels, new OP training, misunderstandings, and a hell of a lot oThe pacing on this book was also pretty good. The LitRPG goes back to its roots. New levels, new OP training, misunderstandings, and a hell of a lot of focus.
I'm really feeling the end of the series, now. Godlike powers, full elemental control, and hoards of realm-destroying devourers are here, standing at attention, and ready to bring down hell.
Compared to the 6th and 7th realm books, these last two are quiiiiick. I can't say I dislike it.
There's something good to be said about a tight book. This one has a lot less massive realm MilFantasy battles and a lot more Rugrat and Erik explorinThere's something good to be said about a tight book. This one has a lot less massive realm MilFantasy battles and a lot more Rugrat and Erik exploring a dangerous subsection of the 7th realm.
Broken from the previous book, trying to learn elements, fighting dragons, and navigating annoying Sect politics is just what the Master Healer ordered.
Maybe it didn't hurt that the novel was short and sweet and had a lot less divergence to it. I had a much better time in this one than I have in the last four.
By this point in my overall LitRPG journey, I have to admit that I'm a total fanboy. Each different series is all cut from roughly the same cloth, thaBy this point in my overall LitRPG journey, I have to admit that I'm a total fanboy. Each different series is all cut from roughly the same cloth, that of leveling up, fights, and often a bunch of crafting to go with their stories.
Rowe's delves rather deep in enchanting magic. I love it, plain and simple. I mean, we're still in school or internships most of the time, focused on just GETTING BETTER because there's some really nasty gods toying with the realm and a great number of out-of-reach quests that need fixing. Like lost friends and family, towers with gods at the ends of the rising, and much deeper gods playing games with everyone else.
And I love it. Yes, most of this book in particular is developing special spells and crafting but I have a real sweet spot for magic mechanics and I love where this is going. No one is overpowered yet, but I can taste the possibility.
Suffice to say, I tore through this book and am anxious for so much more. That end......more
This followup LitRPG was very satisfying. Not only did we ramp up and find other adventuring guilds and have wide-map scouting and war bands with hundThis followup LitRPG was very satisfying. Not only did we ramp up and find other adventuring guilds and have wide-map scouting and war bands with hundreds, even thousands of players, we got a full World of Warcarft siege war.
All within a solid, middle-of-the-road, fantasy adventure.
Everything about it is familiar if you're a gamer, but that's no surprise. This whole genre is here to give us all exactly what we want. Level-ups, raid formations, loot grabs, crafting, and war, war, war.
Frontier settlement LitRPG goodness. It's not just dealing with other player characters, but resource management, raids, exploration, and couple catacFrontier settlement LitRPG goodness. It's not just dealing with other player characters, but resource management, raids, exploration, and couple cataclysmic events waiting in the wings. :)
Solid, enjoyable, and it feels totally like I'm playing Skyrim for pain-loving adults with a little Forgotten Realms in the mix.
No, it's not the best LitRPG I've ever read, but it was still quite fun....more
A nice side adventure in the LitRPG, exploring the thieves guild and moral quandaries while mainly just going full-bore revenge and mystery and rage. A nice side adventure in the LitRPG, exploring the thieves guild and moral quandaries while mainly just going full-bore revenge and mystery and rage.
If you're thinking Elder Scrolls thieves with a bit of true underworld action (hell), then you've come to the right place. Popcorn fun....more
We get a fun end. I mean, seriously, we get a nearly-world-shattering end to this LitRPG, assuming we just stick with one world. We'll see. But for riWe get a fun end. I mean, seriously, we get a nearly-world-shattering end to this LitRPG, assuming we just stick with one world. We'll see. But for right now, this thirteen-year-old kid and his betrothed managed to kill or otherwise defeat meta-world intelligences and immortals, ancient high-tech defenses, and re-awaken magic.
On the other hand, now that I have read these five books, I'm rather amused to see how they could really be re-named: how to hack a worldbuilding and magic system, get the DM super pissed off at you, and how to find yet MORE exploits to later get nerfed.
EVERY SINGLE BOOK. We get a short period of time where our kid can be utterly OP, lose it, find a new method, lose it, find yet another way to screw over the system, and then finally just say to the system, all right, buddy, I'm tired of this. I'm doing it MY WAY.
Wild worldbuilding twists going on here. The last thing we knew, the god/system had to nerf our YA hero because he was exposing way too many flaws in Wild worldbuilding twists going on here. The last thing we knew, the god/system had to nerf our YA hero because he was exposing way too many flaws in the world/game.
Fortunately, the god rewards the faithful and the white-hat hackers with new, potentially extra-OP quests and the founding of a whole new city. No problem, right? Well, there's still that other little exploit, and too many other people have been comfortable in their little (or massive) fiefdoms.
Muahahahahaha
This is still one of the most balanced, unbalanced LitRPGs I've read. The quality of the characters and story match the worldbuilding and the fights. :)...more
This one really showcased how a LitRPG character could be well-rounded in his skills AND be OP. The hacking feature came in really, really handy, but This one really showcased how a LitRPG character could be well-rounded in his skills AND be OP. The hacking feature came in really, really handy, but rebalances were obviously necessary. I don't think I mind that too much.
The story itself is very quick-paced and almost always interesting. The elements, as always in LitRPGs, are familiar, but Mahanenko has a real talent when it comes to putting everything together. I personally love the SF/F mix, the ancient setup and discovery of an ancient mystery, and the characters.
I'm really quite amazed at the balance achieved here. It's very pleasant. :)...more
While I didn't love this book nearly as much as I fell for the first, I did still enjoy the absurdly interesting leveling system and the quirky cheat While I didn't love this book nearly as much as I fell for the first, I did still enjoy the absurdly interesting leveling system and the quirky cheat that allowed it to happen.
Straight adventure, great delving into an ancient mystery-quest, very entertaining storylines, and best of all, it's a Tween boy who became this amazing LitRPG powerhouse.
Everyone underestimates him. Fortunately, he's got the support of a god. Okay, game-god, or DM, but still.
And now, after he's immensely powerful, he can FINALLY finish his initiation. It's school time. I can't wait to see what happens....more
There's some awesome world backstory that is as much mystery and exploration as any good SF, including archeThis LitRPG has some great balance in it.
There's some awesome world backstory that is as much mystery and exploration as any good SF, including archeology, and a massive amount of time for things to get really muddled. The fantasy is on par with adventure SF, as well. The main difference is, we've got a mysterious "god" that basically works as a DM and we've got menus and leveling up and attributes as well as loot handled the normal LitRPG way.
The fun part of all this is in how smooth and balanced it is. It's very much a YA and the young, young boy is pretty much always way out of his depth but the "god" is still making things fair -- as much fairness as you might expect when the kid isn't allowed to level up and hasn't been initiated as a mage, yet.
Honestly, I thought it was funny and glorious. A little hunting for materials as a beginning alchemist NEVER would have prepared him for this wild underground, ancient civilization exploration and survival adventure. It was so cute and impossible and yet, so, so sweet, too.
Another side-tale to the world. But this one is about luck. Or rather, a cool little definition of happiness.
Basically, throw a truly massive mountaiAnother side-tale to the world. But this one is about luck. Or rather, a cool little definition of happiness.
Basically, throw a truly massive mountain of shit at someone on the off-chance that they get through it -- and if they do, THAT'S HAPPINESS.
*silent thought*
Yep. That sounds about right.
So, in this LitRPG, expect nothing but a mountain of crap being poured upon this poor MC, with his friends, as they learn to die gracefully. Of course, with all this respawning time, it's really pretty much nothing but death. :)
I had a good time with this. It's all about endurance training. A LOT of endurance training, with bonuses if you take on WAY too much crap. :)...more
While I can't say this was the best of the series, I can say that I'm always amused by the level-ups and the wordplay.
The whole series has definitelyWhile I can't say this was the best of the series, I can say that I'm always amused by the level-ups and the wordplay.
The whole series has definitely gotten more silly. I don't mind that. The humor is quite welcome. The adventure, however, is also pretty silly. I won't say it is bad, just a chance to show off some massive skill gains and blow off a bit of steam.
Then again, that's kinda the whole thing about ALL LitRPGs, no? But some are more balanced than others, of course....more
This series is really picking up in this one. From just growing as a low level goblin to a goblin boss to a good defender of a good settlement, we jumThis series is really picking up in this one. From just growing as a low level goblin to a goblin boss to a good defender of a good settlement, we jump right into infiltrating a monster city. Mostly it's for starting trade and public relations, but really it feels like we're in Oblivion and it's all city goodness. And of course there's an arena. We can't have a good RPG without an arena. Period.
But we can't have a good LitRPG without at least a LITTLE totally overpowered magic (let's enjoy our enchantments, folks) and some awesome crafted golem action.
Fun city action, all told, and I was totally into it. And that end? Well, it'll either make the series great or it'll destroy it. Either way, I'm down to see what happens....more
LitRPG has got to be some of the most consistently enjoyable genres that I've read in many years. While it never really goes out on a serious limb, alLitRPG has got to be some of the most consistently enjoyable genres that I've read in many years. While it never really goes out on a serious limb, all the elements of RPGs, leveling up, and survival (among other things like base-building) make it a joy.
This one is no different. The twist? The heroes are a goblin hoard.
This LitRPG runs with a neat little gimmick. High-level Character gets betrayed, transformed into a goblin grunt. The AI running the game runs with itThis LitRPG runs with a neat little gimmick. High-level Character gets betrayed, transformed into a goblin grunt. The AI running the game runs with it and he must fight being turned into an NPC.
I say this simply, but like pretty much all LitRPGs, you either love the concept or you don't. I do. I loooove RPGs and have spent way too much time playing them in RL so this is all a humorous no-brainer, as far as I'm concerned.
Play as a baby boss? Hell yeah. Let's grow to become a BIG BOSS.
Despite this side-trilogy starting out pretty good, I just can't get into it as much as the main series. I mean, we know WHERE this trilogy ends up, wDespite this side-trilogy starting out pretty good, I just can't get into it as much as the main series. I mean, we know WHERE this trilogy ends up, we know how it blows up. All that's left is to fill in the blank spaces and those are basically a bunch of level-ups and a class change that already feels pretty familiar.
This wrap-up gives us the full might and power of fire at least and while it wasn't particularly bad, it didn't particularly grab. I'm still happy that I caught up with it, if only to now finally jump into the main series, but I'm mostly happy that I'm done.