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The Brenwill Workshop Ltd. announced that they have added support for OS X to their MetalGL product, an implementation of OpenGL ES that runs on Apple’s Metal graphics framework. With a fast implementation of OpenGL ES on OS X, developers will find it easier to migrate OpenGL ES games and apps from iOS to OS X, and web browsers can leverage MetalGL to improve the performance of WebGL on OS X.

Khronos is proud to announce four upcoming Chapter meetups! Since SIGGRAPH 2015 the Khronos Group Chapters have grown considerably. Upcoming in September alone there will be a meetup in Hobart Australia (Sept 22), New York (Sept 22), Milano (Sept 30) and finally Austin Texas (Nov 23). Is there no Chapter in your area? Let us know if you are interested in starting one.

Next week Patrick Cozzi will be giving a talk on the state of WebGL and glTF at the Graphical Web conference. He will have some exciting progress to share on glTF, and he also wants to capture the state of the entire WebGL ecosystem. If you are working on a WebGL engine, tool, or browser/driver/platform, and want Patrick to include an update for it, please contact him with the details by the morning of Friday September 18th. The slides will be posted online afterwards.

Qualcomm Incorporated announced two new Qualcomm Snapdragon processors. The new chipsets, the Snapdragon 430 and the Snapdragon 617, offer advances in both multimedia and connectivity for mid-range mobile devices. The Snapdragon 430 uses the powerful new Qualcomm Adreno 505 GPU with support for Open GL ES 3.1 and OpenCL 2.0.

COLLADA already supports exchanging shaders between 3D tools, however some applications and game engines are not capable of exporting and importing shaders to and from the COLLADA .dae format. This COLLADA tutorial will walk you through the steps supported Cinema 4D.

To meet growing demands for professional OpenGL trainings KDAB has opened a new dedicated training facility in the UK with easy access from Manchester airport. Sign up now for our inaugural Modern OpenGL training starting on 28th September and learn modern OpenGL and GLSL via a combination of instructor led lessons, hands-on exercises and over 100 examples.

Xilinx, Inc. announced immediate availability of the inaugural issue of Xcell Software Journal – a quarterly magazine for application and embedded software developers creating smarter, connected, and differentiated systems across fast-growing markets such as 5G Wireless, SDN/NFV, Video/Vision, ADAS, Industrial IoT, and Cloud Computing. The magazine targets developers programming in high-level languages like C/C++ and OpenCL to harness significant performance-per-watt and “any-to-any” connectivity advantages of Xilinx® All Programmable devices over traditional software programmable devices. Xcell Software Journal is available as a one-click PDF download or can be read online in iPad/iPod-compatible ISSUU electronic magazine format.

In a white paper released during a semiconductor design conference last week in Silicon Valley, researchers from the University of Wisconsin-Madison outlined the architecture of the open source GPU dubbed MIAOW, or Many-core Integrated Accelerator of Wisconsin. The prototype was essentially designed to demonstrate an open source GPGPU compatible with OpenCL. The researchers said their goal was to emulate a full system, not to compete with commercial designs.

After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so because now for the first time a comparative test suite can be run across OSs with the same workloads and profile.

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