“There are few people that I have worked with in my career that have enacted positive change at organizational scale. There are even fewer who have done it with the compassion, conviction, integrity, and intention with which Jacob has. As a Senior Leader, Jacob’s contributions to Blizzard Entertainment and our engineering culture garner the highest recommendation. During my time working with Jacob, he was responsible for the Technical Direction of an Unannounced AAA Incubation title. Jacob was directly responsible for building our engineering culture and growing a team of scrappy R&D engineers into a highly functional product team. As the architect and vision holder for technology on the project, he demonstrated servant leadership, setting a clear direction for the team while also carefully listening to their feedback and aligning them with project-level goals. Jacob’s leadership approach blends a deep craftmastery of Engineering with a humanistic focus on people, allowing him to effectively lead and mentor the best developers in the industry. Jacob’s impact on the organization resulted in a best-in-class technology stack. As a pragmatic thinker, he focused on Blizzard’s core value of “Gameplay First” and successfully led our team through the challenges of early game development and product milestone gates. The resulting technology we built was foundational to Blizzard’s future growth and is being leveraged across the organization. Jacob exhibits a high level of EQ and IQ, uniquely positioning him as a senior leader for large technical organizations. Any organization or team where Jacob works will highly benefit from his contributions. I would work with Jacob again in a heartbeat. ”
About
Builder and leader with 20+ years of experience building world class games, platforms and…
Activity
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One perspective on Gigi is that it can democratize the render pipeline. There are a lot of tech artists (for example) who know the how's and why's…
One perspective on Gigi is that it can democratize the render pipeline. There are a lot of tech artists (for example) who know the how's and why's…
Liked by Jacob Repp
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Jam & Tea one year anniversary! One year ago today, we onboarded our first team members: Jacob Mott, Max Shawabkeh and Yudi X.. Not too long later…
Jam & Tea one year anniversary! One year ago today, we onboarded our first team members: Jacob Mott, Max Shawabkeh and Yudi X.. Not too long later…
Liked by Jacob Repp
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Having been part of many high pressure tech projects, the #1 mistake that project managers and leadership makes is letting the team feel the…
Having been part of many high pressure tech projects, the #1 mistake that project managers and leadership makes is letting the team feel the…
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Last day at gamescom. If you run into any of us, please say hi!
Last day at gamescom. If you run into any of us, please say hi!
Liked by Jacob Repp
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Busy week over here at Theorycraft Games! Been a few years and now getting ready to talk about what we are doing here. Check out more at:…
Busy week over here at Theorycraft Games! Been a few years and now getting ready to talk about what we are doing here. Check out more at:…
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For folks that know me as "the blue noise guy", I've put together a 50 minute video that talks about many of the things I've learned in my ~decade…
For folks that know me as "the blue noise guy", I've put together a 50 minute video that talks about many of the things I've learned in my ~decade…
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Congrats Jason Huck - Huck was an amazing design leader on the SC2 team, I'm really excited to dive into this new game with some friends!
Congrats Jason Huck - Huck was an amazing design leader on the SC2 team, I'm really excited to dive into this new game with some friends!
Shared by Jacob Repp
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I am incredibly stoked to announce the release of my self-published table-top role-playing game, Fated Seas, which is now available worldwide! It's…
I am incredibly stoked to announce the release of my self-published table-top role-playing game, Fated Seas, which is now available worldwide! It's…
Liked by Jacob Repp
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Huzzah! We're out in Early Access! https://lnkd.in/daTU5ZfF
Huzzah! We're out in Early Access! https://lnkd.in/daTU5ZfF
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In my new personal project, I wanted to create a futuristic take on the fan favorite- "The Last of us". Adding a twist on the concepts done by Chu…
In my new personal project, I wanted to create a futuristic take on the fan favorite- "The Last of us". Adding a twist on the concepts done by Chu…
Liked by Jacob Repp
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These days, what isn't an ARPG? Seems like every game that has action and even a tiny sliver of a customization system is referred to as an ARPG…
These days, what isn't an ARPG? Seems like every game that has action and even a tiny sliver of a customization system is referred to as an ARPG…
Liked by Jacob Repp
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I have wanted to post more design or management advice like I did a few months ago, but it feels so tone deaf right now when so many great people and…
I have wanted to post more design or management advice like I did a few months ago, but it feels so tone deaf right now when so many great people and…
Liked by Jacob Repp
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