To help people with accessibility needs use your app successfully, design your app to support key accessibility requirements.
Consider minimum touch target sizes
Any on-screen element that someone can click, touch, or interact with should be large enough for reliable interaction. When sizing these elements, make sure to set the minimum size to 48dp to correctly follow the Material Design accessibility guidelines.
Material components—like Checkbox
, RadioButton
, Switch
,
Slider
, and Surface
—set this minimum size internally, but only
when the component can receive user actions. For example, when a Checkbox
has
its onCheckedChange
parameter set to a non-null value, the checkbox includes
padding to have a width and height of at least 48 dp.
@Composable private fun CheckableCheckbox() { Checkbox(checked = true, onCheckedChange = {}) }
When the onCheckedChange
parameter is set to null, the padding is not
included, because the component cannot be interacted with directly.
@Composable private fun NonClickableCheckbox() { Checkbox(checked = true, onCheckedChange = null) }
![](/https/developer.android.com/static/develop/ui/compose/images/a11y-checkbox-no-padding.png)
When implementing selection controls like Switch
, RadioButton
, or
Checkbox
, you typically lift the clickable behavior to a parent container, set
the click callback on the composable to null
, and add a toggleable
or
selectable
modifier to the parent composable.
@Composable private fun CheckableRow() { MaterialTheme { var checked by remember { mutableStateOf(false) } Row( Modifier .toggleable( value = checked, role = Role.Checkbox, onValueChange = { checked = !checked } ) .padding(16.dp) .fillMaxWidth() ) { Text("Option", Modifier.weight(1f)) Checkbox(checked = checked, onCheckedChange = null) } } }
When the size of a clickable composable is smaller than the minimum touch target size, Compose still increases the touch target size. It does so by expanding the touch target size outside of the boundaries of the composable.
The following example contains a very small clickable Box
. The touch target
area is automatically expanded beyond the boundaries of the Box
, so tapping
next to the Box
still triggers the click event.
@Composable private fun SmallBox() { var clicked by remember { mutableStateOf(false) } Box( Modifier .size(100.dp) .background(if (clicked) Color.DarkGray else Color.LightGray) ) { Box( Modifier .align(Alignment.Center) .clickable { clicked = !clicked } .background(Color.Black) .size(1.dp) ) } }
To prevent possible overlap between touch areas of different composables, always
use a large enough minimum size for the composable. In the example, that would
mean using the sizeIn
modifier to set the minimum size for the inner box:
@Composable private fun LargeBox() { var clicked by remember { mutableStateOf(false) } Box( Modifier .size(100.dp) .background(if (clicked) Color.DarkGray else Color.LightGray) ) { Box( Modifier .align(Alignment.Center) .clickable { clicked = !clicked } .background(Color.Black) .sizeIn(minWidth = 48.dp, minHeight = 48.dp) ) } }
Add click labels
You can use a click label to add semantic meaning to the click behavior of a composable. Click labels describe what happens when the user interacts with the composable. Accessibility services use click labels to help describe the app to users with specific needs.
Set the click label by passing a parameter in the clickable
modifier:
@Composable private fun ArticleListItem(openArticle: () -> Unit) { Row( Modifier.clickable( // R.string.action_read_article = "read article" onClickLabel = stringResource(R.string.action_read_article), onClick = openArticle ) ) { // .. } }
Alternatively, if you don't have access to the clickable modifier, set the click label in the semantics modifier:
@Composable private fun LowLevelClickLabel(openArticle: () -> Boolean) { // R.string.action_read_article = "read article" val readArticleLabel = stringResource(R.string.action_read_article) Canvas( Modifier.semantics { onClick(label = readArticleLabel, action = openArticle) } ) { // .. } }
Describe visual elements
When you define an Image
or Icon
composable, there is no
automatic way for the Android framework to understand what the app is
displaying. You need to pass a textual description of the visual element.
Imagine a screen where the user can share the current page with friends. This screen contains a clickable share icon:
Based on the icon alone, the Android framework can't describe it to a visually impaired user. The Android framework needs an additional textual description of the icon.
The contentDescription
parameter describes a visual element. Use a localized
string, as it is visible to the user.
@Composable private fun ShareButton(onClick: () -> Unit) { IconButton(onClick = onClick) { Icon( imageVector = Icons.Filled.Share, contentDescription = stringResource(R.string.label_share) ) } }
Some visual elements are purely decorative and you might not want to communicate
them to the user. When you set the contentDescription
parameter to null
, you
indicate to the Android framework that this element does not have associated
actions or state.
@Composable private fun PostImage(post: Post, modifier: Modifier = Modifier) { val image = post.imageThumb ?: painterResource(R.drawable.placeholder_1_1) Image( painter = image, // Specify that this image has no semantic meaning contentDescription = null, modifier = modifier .size(40.dp, 40.dp) .clip(MaterialTheme.shapes.small) ) }
It is up to you to decide whether a given visual element needs a
contentDescription
. Ask yourself whether the element conveys information that
the user will need to perform their task. If not, it's better to leave the
description out.
Merge elements
Accessibility services like Talkback and Switch Access allow users to move focus across elements on the screen. It is important that elements are focused at the right granularity. When every single low-level composable in your screen is focused independently, users have to interact a lot to move across the screen. If elements merge together too aggressively, users might not understand which elements belong together
When you apply a clickable
modifier to a composable, Compose
automatically merges all elements the composable contains. This also holds for
ListItem
; elements within a list item merge together, and accessibility
services view them as one element.
It is possible to have a set of composables that form a logical group, but that group is not clickable or part of a list item. You'd still want accessibility services to view them as one element. For example, imagine a composable that shows a user's avatar, their name, and some extra information:
You can enable Compose to merge these elements by using the mergeDescendants
parameter in the semantics
modifier. This way, accessibility services
select only the merged element, and all semantics properties of the descendants
are merged.
@Composable private fun PostMetadata(metadata: Metadata) { // Merge elements below for accessibility purposes Row(modifier = Modifier.semantics(mergeDescendants = true) {}) { Image( imageVector = Icons.Filled.AccountCircle, contentDescription = null // decorative ) Column { Text(metadata.author.name) Text("${metadata.date} • ${metadata.readTimeMinutes} min read") } } }
Accessibility services now focus on the whole container at once, merging their contents:
Add custom actions
Take a look at the following list item:
When you use a screen reader like Talkback to hear what's displayed on the screen, it first selects the whole item, and then the bookmark icon.
In a long list, this can become very repetitive. A better approach is to
define a custom action that allows a user to bookmark the item. Keep in mind
that you also have to explicitly remove the behavior of the bookmark icon
itself to make sure it isn't selected by the accessibility service. This
is done with the clearAndSetSemantics
modifier:
@Composable private fun PostCardSimple( /* ... */ isFavorite: Boolean, onToggleFavorite: () -> Boolean ) { val actionLabel = stringResource( if (isFavorite) R.string.unfavorite else R.string.favorite ) Row( modifier = Modifier .clickable(onClick = { /* ... */ }) .semantics { // Set any explicit semantic properties customActions = listOf( CustomAccessibilityAction(actionLabel, onToggleFavorite) ) } ) { /* ... */ BookmarkButton( isBookmarked = isFavorite, onClick = onToggleFavorite, // Clear any semantics properties set on this node modifier = Modifier.clearAndSetSemantics { } ) } }
Describe an element's state
A composable can define a stateDescription
for semantics which the
Android framework uses to read out the state that the composable is in. For
example, a toggleable composable can be in either a "checked" or an "unchecked"
state. In some cases, you might want to override the default state description
labels that Compose uses. You can do so by explicitly specifying the state
description labels before defining a composable as toggleable:
@Composable private fun TopicItem(itemTitle: String, selected: Boolean, onToggle: () -> Unit) { val stateSubscribed = stringResource(R.string.subscribed) val stateNotSubscribed = stringResource(R.string.not_subscribed) Row( modifier = Modifier .semantics { // Set any explicit semantic properties stateDescription = if (selected) stateSubscribed else stateNotSubscribed } .toggleable( value = selected, onValueChange = { onToggle() } ) ) { /* ... */ } }
Define headings
Apps sometimes show a lot of content on one screen in a scrollable container. For example, a screen could show the full contents of an article that the user is reading:
Users with accessibility needs have difficulty navigating such a screen. To aid navigation, indicate which elements are headings. In the preceding example, each subsection title could be defined as a heading for accessibility. Some accessibility services, like Talkback, allow users to navigate directly from heading to heading.
In Compose, you indicate that a composable is a heading by defining its
semantics
property:
@Composable private fun Subsection(text: String) { Text( text = text, style = MaterialTheme.typography.headlineSmall, modifier = Modifier.semantics { heading() } ) }
Handle custom composables
Whenever you replace certain Material components in your app with custom versions, you must keep accessibility considerations in mind.
Say you're replacing the Material Checkbox
with your own implementation.
You could forget to add the triStateToggleable
modifier, which handles
the accessibility properties for this component.
As a rule of thumb, look at the implementation of the component in the Material library and mimic any accessibility behavior that you can find. Additionally, make heavy use of Foundation modifiers, as opposed to UI level modifiers, as these include accessibility considerations out of the box.
Test your custom component implementation with multiple accessibility services to verify its behavior.
Additional resources
- Accessibility: Essential concepts and techniques common to all Android app development
- Build Accessible Apps: Key steps you can take to make your app more accessible
- Principles for improving app accessibility: Key principles to keep in mind when working to make your app more accessible
- Testing for Accessibility: Test principles and tools for Android accessibility