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Issues list

Consider making check for unregistering observers faster A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14980 opened Aug 30, 2024 by alice-i-cecile
Broken doc links in querydata derive macro A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14972 opened Aug 29, 2024 by BigWingBeat
Border fills node and ignores radius for wasm32 A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14970 opened Aug 29, 2024 by oscrim
SmolStr doesn't have ReflectDeserialize A-Reflection Runtime information about types C-Enhancement A new feature D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14969 opened Aug 29, 2024 by UkoeHB
Warn users that runtime log filtering can be expensive A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14966 opened Aug 29, 2024 by alice-i-cecile
Change Detection Logic Bug in Point/Spot Light Frustra Update A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14959 opened Aug 28, 2024 by coreh 0.14.2
Bevy doesn't build on macOS A-Accessibility A problem that prevents users with disabilities from using Bevy A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14956 opened Aug 28, 2024 by lynn-lumen
Incorrectly rendered border radius A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#14955 opened Aug 28, 2024 by ickshonpe 0.14.2
System ambiguity CI is too verbose A-Build-System Related to build systems or continuous integration A-ECS Entities, components, systems, and events C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14951 opened Aug 28, 2024 by alice-i-cecile
"Editor-Like" AssetSaver example A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature C-Examples An addition or correction to our examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14950 opened Aug 28, 2024 by viridia
Optional SystemParam (especially gizmos) A-Gizmos Visual editor and debug gizmos C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14949 opened Aug 28, 2024 by Aceeri
Suggested components A-ECS Entities, components, systems, and events C-Enhancement A new feature D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#14946 opened Aug 27, 2024 by alice-i-cecile 0.15
UI outline geometry is always resolved using the size of the PrimaryWindow regardless of target A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14945 opened Aug 27, 2024 by ickshonpe
UI ninepatch border geometry should match the borders in the layout (maybe) A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14943 opened Aug 27, 2024 by ickshonpe
Camera2dBundle doesn't apply Transform A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14942 opened Aug 27, 2024 by KamyaPA
Don't count picking hits on button rounded corners A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14941 opened Aug 27, 2024 by alice-i-cecile
ID3D12CommandQueue errors cause blank screen and error spam A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Hardware-Specific This bug is isolated to specific hardware or driver configurations S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14936 opened Aug 27, 2024 by redstonerti
Linker error 1189 when building a clean project with dynamic linking enabled. C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system P-Compile-Failure A failure to compile Bevy apps S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14930 opened Aug 26, 2024 by Syst3mz
Add support for alpha-testing in sprite picking backend A-Picking Pointing at and selecting objects of all sorts C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#14929 opened Aug 26, 2024 by alice-i-cecile
Support Overriding Required Components at Runtime A-ECS Entities, components, systems, and events A-Transform Translations, rotations and scales C-Enhancement A new feature X-Controversial There is active debate or serious implications around merging this PR
#14927 opened Aug 26, 2024 by omaskery 0.15
IntoObserverSystem is implemented for any IntoSystem, but observers actually only work with non-exclusive systems A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#14925 opened Aug 26, 2024 by SkiFire13
Observers get a 'static Trigger and that's unsound A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior P-Unsound A bug that results in undefined compiler behavior
#14924 opened Aug 26, 2024 by SkiFire13
calloop warning A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior C-Hardware-Specific This bug is isolated to specific hardware or driver configurations O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#14904 opened Aug 24, 2024 by sofia-m-a
Bevy hot asset reloader decides to scan every file in project directory A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#14903 opened Aug 24, 2024 by sofia-m-a
Add automatic depth/shadow shaders for arbitrary materials A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Usability A simple quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#14901 opened Aug 24, 2024 by NthTensor
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