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Consider making check for unregistering observers faster
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14980
opened Aug 30, 2024 by
alice-i-cecile
Broken doc links in querydata derive macro
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14972
opened Aug 29, 2024 by
BigWingBeat
Border fills node and ignores radius for wasm32
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14970
opened Aug 29, 2024 by
oscrim
SmolStr doesn't have ReflectDeserialize
A-Reflection
Runtime information about types
C-Enhancement
A new feature
D-Macros
Code that generates Rust code
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14969
opened Aug 29, 2024 by
UkoeHB
Warn users that runtime log filtering can be expensive
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14966
opened Aug 29, 2024 by
alice-i-cecile
Change Detection Logic Bug in Point/Spot Light Frustra Update
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Bevy doesn't build on macOS
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14956
opened Aug 28, 2024 by
lynn-lumen
Incorrectly rendered border radius
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
System ambiguity CI is too verbose
A-Build-System
Related to build systems or continuous integration
A-ECS
Entities, components, systems, and events
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14951
opened Aug 28, 2024 by
alice-i-cecile
"Editor-Like" AssetSaver example
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Examples
An addition or correction to our examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14950
opened Aug 28, 2024 by
viridia
Optional Visual editor and debug gizmos
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
SystemParam
(especially gizmos)
A-Gizmos
#14949
opened Aug 28, 2024 by
Aceeri
Suggested components
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
UI outline geometry is always resolved using the size of the Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
PrimaryWindow
regardless of target
A-Rendering
#14945
opened Aug 27, 2024 by
ickshonpe
UI ninepatch border geometry should match the borders in the layout (maybe)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#14943
opened Aug 27, 2024 by
ickshonpe
Camera2dBundle doesn't apply Transform
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14942
opened Aug 27, 2024 by
KamyaPA
Don't count picking hits on button rounded corners
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14941
opened Aug 27, 2024 by
alice-i-cecile
ID3D12CommandQueue errors cause blank screen and error spam
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Hardware-Specific
This bug is isolated to specific hardware or driver configurations
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14936
opened Aug 27, 2024 by
redstonerti
Linker error 1189 when building a clean project with dynamic linking enabled.
C-Bug
An unexpected or incorrect behavior
O-Windows
Specific to the Windows desktop operating system
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14930
opened Aug 26, 2024 by
Syst3mz
Add support for alpha-testing in sprite picking backend
A-Picking
Pointing at and selecting objects of all sorts
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#14929
opened Aug 26, 2024 by
alice-i-cecile
Support Overriding Required Components at Runtime
A-ECS
Entities, components, systems, and events
A-Transform
Translations, rotations and scales
C-Enhancement
A new feature
X-Controversial
There is active debate or serious implications around merging this PR
IntoObserverSystem
is implemented for any IntoSystem
, but observers actually only work with non-exclusive systems
A-ECS
#14925
opened Aug 26, 2024 by
SkiFire13
calloop warning
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
C-Hardware-Specific
This bug is isolated to specific hardware or driver configurations
O-Linux
Specific to the Linux desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#14904
opened Aug 24, 2024 by
sofia-m-a
Bevy hot asset reloader decides to scan every file in project directory
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#14903
opened Aug 24, 2024 by
sofia-m-a
Add automatic depth/shadow shaders for arbitrary materials
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#14901
opened Aug 24, 2024 by
NthTensor
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